

"Electronic - Magical Swish 03" start of the sound unidentified

"Chainsaw - Start, Cut, Stop, Logging 01" reversed "Chainsaw - Hard to Start, Start, Run, Logging" "Chainsaw - Start, Cut, Stop, Logging 01" "Gun, Shot Gun - 12 Gauge: Pump Action 01" "Gun, Hand Gun - 44 Magnum: Single Shot 01" This sound was created from a layering of slowed-down fireworks and the rumblings of a piece of sheet metal with the high frequencies filtered out. This is also a Series 6000 sound, entitled "Fire, Ball – Impact And Large Fire Burst, Rumble", originally created for the Disney cartoon The Black Cauldron, specifically for the scene where the ground opens and the magic cauldron is revealed. Spawn cube Īnother extremely common Doom sound is the one associated to the final boss shooting one of its spawn cubes, DSBOSPIT.

Robert Prince recorded him saying "to win the game, you must kill me, John Romero" and deformed the sound by putting heavy flanging and echo, then reversing it. When John Romero discovered that id's graphic artists had used his head as the sprite of the actor that, behind the scene, handles the damage inflicted to the final boss, he decided to show he knew about the prank by putting in another Easter egg in the evil voice heard when the player enters the presence of the Icon of Sin.
MADAGASCAR PC VOICE RIP GENERATOR
The components that were layered together to make this distinctive noise included an old three-phase generator turning on or off, the engine of a CD tray, a ball bearing rolling inside a balloon, and the hissing of a truck's hydraulics. These sounds came from Sound Ideas and were originally recorded for the radio serial Bradbury 13. One of the most famous sound associated to Doom is the sound of its doors. The arch-vile's death sound was created by Robert Prince, who recorded a young girl saying "why" and then transformed this sound by shifting it down and mixing it with other sounds.
